Best Grimoire Picks at a Glance
Your grimoire determines far more than your damage number in Clover Legends: it affects how quickly you farm, how safely you clear bosses, and whether you can control a PvP fight. The strongest choices are usually Light and Anti-Magic, but several lower-rarity options can carry you well before you find them.
This ranking weighs burst damage, sustained damage, area coverage, cooldowns, mobility, crowd control, and general usefulness. A top-tier grimoire is valuable, but a grimoire that fits how you play is often the better choice while progressing.
| Tier | Grimoires | Best for |
|---|---|---|
| S | Light, Anti-Magic | Endgame damage, PvP, bossing |
| A | Dark, Lightning, Chain, World Tree | Strong all-purpose and specialized builds |
| B | Plant, Poison | Early-to-mid-game farming and steady damage |
| C | Fire, Water, Earth | Starting progression and temporary use |
| D | Wind | Limited PvE value |
Light is the premier choice for players who want overwhelming damage. Its attacks offer powerful burst and broad area coverage, making it excellent when enemies need to disappear quickly.
Anti-Magic competes directly with Light. Its AoE is outstanding, and its anti-magic domain makes it particularly threatening in PvP. If you value disruptive tools and fighting other players, Anti-Magic can be your preferred endgame grimoire.
Full Clover Legends Grimoire Tier List
The tier placements below are a practical guide rather than an absolute rule. Matchups, skill timing, and player comfort can shift the value of a grimoire, especially in PvP.
| Grimoire | Tier | Strengths | Main limitation |
|---|---|---|---|
| Light | S | Huge burst damage, large AoE, excellent boss pressure | Requires careful cooldown management |
| Anti-Magic | S | Powerful AoE, strong PvP pressure, anti-magic domain | Less focused on pure burst than Light |
| Dark | A | Sustained DPS, range, crowd control, useful cooldowns | Does not match S-tier burst ceiling |
| Lightning | A | Fast rotations, chaining damage, mobility, reliable sustained damage | Lower peak damage than top legendary options |
| Chain | A | Low cooldowns, consistent damage, strong cage crowd control | Needs good positioning to maximize control |
| World Tree | A | Healing, crowd control, respectable damage, group utility | Less aggressive than pure damage choices |
| Plant | B | Sustain and useful AoE farming skill | Falls behind stronger endgame options |
| Poison | B | Damage-over-time stacking and steady pressure | Needs time and repeated casts to build damage |
| Fire | C | Solid beginner damage and simple early PvE use | Quickly outscaled |
| Water | C | Acceptable early-game option | Limited long-term impact |
| Earth | C | Defensive focus and reasonable damage | Short range and weak DPS output |
| Wind | D | Some workable PvP combos | Unreliable PvE damage |
The S tier contains the grimoire choices worth chasing when you are building toward endgame content. Light is the damage-first selection, while Anti-Magic is the versatile threat that becomes especially valuable against other players.
A-tier options are not consolation prizes. Dark, Lightning, Chain, and World Tree each bring a distinct advantage that can make them better than an S-tier pick for a particular activity or team role.
Choosing a Grimoire for Your Playstyle
The best grimoire is not always the rarest one in your inventory. Choose based on what you need to do next rather than waiting indefinitely for a perfect pull.
- Pick Light if you want the best pure damage potential against bosses and clustered enemies.
- Pick Anti-Magic if PvP matters to you and you want strong AoE with disruptive pressure.
- Pick Dark if you want a well-rounded ranged option with crowd control and dependable sustained damage.
- Pick Lightning if you prefer fast, active combat with short rotations and mobility.
- Pick Chain if locking enemies down matters as much as damaging them.
- Pick World Tree if you play with others and want healing and control alongside damage.
- Pick Plant or Poison when you need a practical progression option before obtaining a higher-tier grimoire.
| Playstyle or goal | Recommended grimoire | Why it fits |
|---|---|---|
| Fast early farming | Fire or Plant | Fire is simple; Plant adds sustain and farming AoE |
| Solo progression | Plant or Lightning | Plant improves survival; Lightning clears efficiently |
| Boss damage | Light or Dark | Light provides burst; Dark supplies consistent DPS |
| Group support | World Tree | Healing and crowd control help the entire party |
| Crowd control | Chain or Dark | Chain cages targets, while Dark combines control with range |
| PvP | Anti-Magic or Light | Anti-Magic disrupts opponents; Light delivers lethal burst |
| Damage over time | Poison | Repeated effects build pressure over a longer fight |
If you are new, do not feel forced to reroll immediately after getting Fire, Water, or Earth. They can get you through early content. The important thing is recognizing that they are stepping stones, not permanent endgame investments.
Wind is the exception. While it can produce decent combos in PvP, its weak and inconsistent PvE damage makes progression slower than with nearly every other option.
How the Tiers Change by Activity
A grimoire’s ranking can feel different depending on whether you are clearing mobs, fighting a boss, or dueling another player. The overall Clover Legends grimoire tier list favors options that remain useful across multiple activities.
For farming, reliable AoE and short cooldowns matter most. Anti-Magic, Light, Lightning, and Plant are especially helpful because they can handle groups without requiring perfect single-target setups. Plant is not an endgame damage leader, but its sustain gives solo players extra room for mistakes.
For bosses, Light has the clearest advantage when you can manage its cooldowns well. Dark is an excellent alternative because it maintains pressure over time and provides useful range. Poison can contribute meaningful damage in longer encounters, but it is less satisfying when enemies die before its effects stack.
For PvP, raw damage is only part of the equation. Anti-Magic earns its place because its domain creates real pressure, while Chain can turn a fight by trapping an opponent. Dark’s crowd control, range, and sustained damage also make it a dependable dueling option.
World Tree deserves special attention in team content. Its healing and crowd-control tools create value that is not always visible on a damage chart. A coordinated group can benefit more from a strong World Tree player than from another selfish damage build.
FAQ
What is the best choice in the Clover Legends grimoire tier list?
Light and Anti-Magic are the top overall choices. Light is generally the best pure damage option, while Anti-Magic offers exceptional AoE and stronger PvP disruption.
Is Lightning good in Clover Legends?
Yes. Lightning is one of the best accessible grimoire options because it has fast rotations, sustained damage, chaining attacks, and mobility. It remains useful well beyond the early game.
Should I keep Fire, Water, or Earth?
They are usable for early progression, especially Fire. However, all three are eventually outscaled by stronger options, so replace them when you obtain Plant, Poison, Lightning, Dark, Chain, World Tree, Light, or Anti-Magic.
Is Plant better than Poison?
Plant is usually better for solo players because it offers sustain and useful AoE for farming. Poison can be stronger in longer fights where you have enough time to apply and stack its damage-over-time effects.
Why is Wind ranked low?
Wind has limited PvE damage and is less reliable for farming than the alternatives. It can still have usable PvP combos, but it is generally not a strong choice for overall progression.